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importance of emotions and factors influencing accuracy

Emotional Intelligence Since we are creating an agent that makes use of emotions during a bluff game, it is only natural we need to understand the concept of emotional intelligence. This will give us a better grasp at how emotions are handled, how they are processed and how they might prove useful for our work. Mayer and Salovey [10] put forward a four branch model that further divides Emotional Intelligence in four main skills. • Reflectively Regulating Emotions – this skill can only be used once an entity has a complete understanding of emotions. This allows said entity to manage its own emotions and even others’, promoting social goals. • Understanding Emotions – the second skill relates an emotion with an action or intention. It forces the entity to reason about how an emotion can affect that emotion’s owner’s surroundings. • Assimilating Emotion in Thought – the third skill, focuses on using emotions to guide cognitive processes, such as learning and adaptation, attention and decision making. • Perceiving and Expressing Emotion – finally the last skill pertains to how and entity perceives or expresses emotions through any methods it has available to it, like gestures or facial expressions. We will have to focus our attention in the first skill which pertains to regulating how one feels and how others feel. Emotion regulation or emotion management refers to the processes by which individuals influence which emotions they have, when they have them, and how they experience and express these emotions[7]. This is important to assess how certain emotions can have effects on behaviour and attempt to predict them. In order to better understand how emotion regulation works, we must first describe it in a simple and effective way